Hey everyone, my name is Nathan, nice to meet you! Welcome to the very first devlog for The Barnhouse Killer, a gritty indie horror game I'm developing with my brother Brendan. This project has been a passion of mine for a while, and I'm excited to finally start sharing the journey with you.
What We Have Been Working On For 5 Months
I will show you the game from start to current. I'll try make this very short and sweet.
The main menu: I spent many hours here trying to set the atmosphere the second you run up the game. The positioning of everything had lots of thought, including the skull, camera, UI, everyting was considered. The settings: We put a lot of thought into the settings, trying to make the game customisable for the player. We also put a lot of effort to make the game playable for content creators, allowing extra features. The party system: The party system is something we are proud of. We tried to make the process very easy and accessible, all in one page. You can create a party, look for and invite friends, change region and even receive the invite notification in-game. The statistics: The statisics is something recently added into the game. It ties to your Steam account. Although we do plan on changing some of the visible entries. Also, I promise I am good at the game, those stats are TESTING purposes only!!!
The Core Gameplay
I wont go into too much detail for the core gameplay mechanics, it can get a little complicated.
The bidding system: At the beginning of each round, you have to bid how many hands you think you will win with your hand.
There is a lot to unpack here: The top left displays that rounds trump, which is the automatic winning suit if played, and the winner is determined by the higher number card.
The timer at the top is quite obvious, if you dont play in time, the game will decide for you. To stop those slow players we all hate!