Trapped in a barn and strapped to a chair, you must outwit your friends in deadly rounds of bidding. Bid wrong, and the saw moves closer.

Meet Drystorm

Brendan Wood

Brendan Wood

Co-Founder & Lead Developer

I specialize in the technical side of Drystorm, with a focus on networking and systems. With a background in software engineering, I returned to game development to build fun, fast-paced experiences with friends. When I’m not coding, you’ll usually find me on the golf course or training in MMA.

Nathan Wood

Nathan Wood

Co-Founder & Lead Game Designer

I focus on the creative side of Drystorm, shaping the visuals, mechanics, and overall feel of our games. With a passion for clean design and tight feedback loops, I work to make every experience engaging and intuitive. Outside of development, I spend my time lifting weights or out on the golf course.

Development Updates

May 4, 2025

The Barnhouse Killer – First Devlog

Kickstarting the devlog, look at how the project began and what’s been built so far.

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April 24, 2025

The Barnhouse Killer – Update 0.1.14

New power cards, improved UI, fresh sounds, and a round of polish in our latest update.

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